[environment]
type = environment
envmap = 
skycolor = 1.0,1.0,0.7,2.03
use_skycolor = 1
ambcolor = 1.0,1.0,0.7,1.92
use_sun = 0
hdr_bloom_amount = 0.8
use_envcolor = 1
hdr_bloom_clamp = 0.9
hdr_exposure = 0.35

[sun_light]
type = sunlight
color = 1.0,0.9,0.82,2.0
data = 1.0,4.0,0.0
rotation = 55.0,0.0,15.0
game_control = 0

[omni_couch]
type = omnilight
color = 1.0,1.0,0.98,3.0
range_fade = 1
range = 5.8
position = 2.4999999999999996,1.3000000000000003,3.7
near = 0.3
bound_color = 1.0,1.0,0.0,0.16

[spot_couch1]
type = spotlight
color = 1.0,1.0,0.9,2.5
rotation = 0.0,0.0,0.0
range_fade = 1
range = 3.3
position = -0.9999999999999999,0.9999999999999999,1.5999999999999996
near = 0.8
fov = 1.0
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[omni_couch1]
type = omnilight
color = 1.0,0.95,0.9,3.0
range_fade = 1
range = 3.3
position = 1.9,1.1999999999999997,0.6
near = 0.3
bound_color = 1.0,1.0,0.0,0.16

[spot_couch2]
type = spotlight
color = 1.0,1.0,1.0,3.0
rotation = 0.0,0.0,0.0
range_fade = 1
range = 3.3
position = 1.899999999999999,1.0,1.2999999999999998
near = 0.8
fov = 1.0
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[omni_couch2]
type = omnilight
color = 1.0,0.95,0.9,3.0
range_fade = 1
range = 3.3
position = -1.0,1.1999999999999997,0.3
near = 0.3
bound_color = 1.0,1.0,0.0,0.16

[spot_couch3]
type = spotlight
color = 1.0,1.0,1.0,2.5
rotation = 0.0,0.0,0.0
range_fade = 1
range = 3.3
position = 0.5999999999999998,1.0,0.30000000000000004
near = 0.8
fov = 1.0
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[spot_couch4a]
type = spotlight
color = 1.0,1.0,1.0,2.5
rotation = 0.0,2.0,0.0
range_fade = 1
range = 3.3
position = -1.0,0.9999999999999999,-0.3000000000000002
near = 0.8
fov = 0.8
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[spot_couch5a]
type = spotlight
color = 1.0,1.0,1.0,2.5
rotation = 0.0,0.0,0.0
range_fade = 1
range = 3.3
position = 1.9,0.9999999999999999,-0.3
near = 0.8
fov = 0.82
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[spot_wall1]
type = spotlight
color = 1.0,0.95,0.9,5.0
rotation = -180.0,-180.0,-9.0
range_fade = 1
range = 3.3
position = 6.800000000000001,1.2999999999999998,4.749999999999999
near = 2.01
fov = 0.26
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[omni_wall1]
type = omnilight
color = 1.0,0.95,0.9,4.0
range_fade = 1
range = 3.3
position = 6.500000000000002,1.5,4.7
near = 0.09
bound_color = 1.0,1.0,0.0,0.16

[spot_wall1a]
type = spotlight
color = 1.0,0.95,0.9,3.5
rotation = 0.0,0.0,89.0
range_fade = 1
range = 4.7
position = 6.8,1.3999999999999995,4.75
near = 1.24
fov = 0.42
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[omni_wall2]
type = omnilight
color = 1.0,0.95,0.9,4.0
range_fade = 1
range = 5.8
position = 6.500000000000002,1.5,-0.7000000000000003
near = 0.1
bound_color = 1.0,1.0,0.0,0.16

[spot_wall2]
type = spotlight
color = 1.0,0.95,0.9,4.0
rotation = -180.0,-180.0,0.0
range_fade = 1
range = 5.7
position = 7.0,1.6,-0.7
near = 0.8
fov = 0.4
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[spot_wall2a]
type = spotlight
color = 1.0,0.95,0.9,3.5
rotation = 0.0,0.0,91.0
range_fade = 1
range = 4.74
position = 6.8,1.4,-0.7
near = 1.24
fov = 0.43
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[spot_wall3a_pic]
type = spotlight
color = 1.0,0.95,0.9,5.0
rotation = -91.0,0.0,93.0
range_fade = 1
range = 3.3
position = -1.5,1.4999999999999998,6.200000000000003
near = 0.8
fov = 0.5
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[spot_wall3_lamp_a]
type = spotlight
color = 1.0,0.95,0.9,5.0
rotation = -180.0,-180.0,0.0
range_fade = 1
range = 5.7
position = -1.5,1.7,6.799999999999999
near = 0.8
fov = 0.6
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[omni_wall3_lamp_b]
type = omnilight
color = 1.0,0.95,0.9,5.0
range_fade = 1
range = 5.8
position = 1.5,1.8000000000000007,5.999999999999999
near = 0.3
bound_color = 1.0,1.0,0.0,0.16

[omni_wall3b_pic]
type = omnilight
color = 1.0,0.95,0.9,4.0
range_fade = 1
range = 5.8
position = -4.5,1.7000000000000004,6.0
near = 0.3
bound_color = 1.0,1.0,0.0,0.16

[spot_wall4]
type = spotlight
color = 1.0,0.95,0.9,5.0
rotation = -180.0,-180.0,0.0
range_fade = 1
range = 7.3
position = -6.7,1.9,1.5
near = 0.33
fov = 0.6
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[spot_wall4a]
type = spotlight
color = 1.0,1.0,0.9,5.0
rotation = 0.0,0.0,-93.0
range_fade = 1
range = 2.5
position = -6.449999999999999,1.4999999999999996,1.5
near = 0.8
fov = 0.4
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[spot_wall5]
type = spotlight
color = 1.0,0.95,0.9,5.0
rotation = -180.0,-180.0,0.0
range_fade = 1
range = 7.3
position = -6.8999999999999995,1.2999999999999994,-1.45
near = 0.5
fov = 0.32
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[spot_wall5a]
type = spotlight
color = 1.0,0.95,0.9,5.0
rotation = 0.0,0.0,-89.0
range_fade = 1
range = 3.3
position = -6.500000000000002,1.5,-1.45
near = 0.8
fov = 0.4
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[spot_bed_right]
type = spotlight
color = 1.0,0.95,0.9,4.0
rotation = -40.0,-30.0,-44.0
range_fade = 1
range = 5.39
position = 2.0,3.700000000000021,-6.699999999999991
near = 0.8
fov = 0.8
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[omni_bed_right]
type = omnilight
color = 1.0,0.95,0.9,3.5
range_fade = 1
range = 5.2
position = 2.0,3.8,-5.500000000000005
near = 0.35
bound_color = 1.0,1.0,0.0,0.16

[spot_bed_left]
type = spotlight
color = 1.0,0.95,0.9,2.0
rotation = -28.0,0.0,61.0
range_fade = 1
range = 5.7
position = -0.7999999999999999,3.7,-6.9
near = 0.28
fov = 0.8
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[omni_bed_left]
type = omnilight
color = 1.0,0.95,0.9,2.5
range_fade = 1
range = 5.2
position = -0.9,3.8000000000000003,-5.5000000000000036
near = 0.35
bound_color = 1.0,1.0,0.0,0.16

[spot_bed_right_1]
type = spotlight
color = 1.0,0.95,0.9,3.0
rotation = 87.0,-4.0,30.0
range_fade = 1
range = 5.17
position = 1.9,3.75,-6.3000000000000025
near = 0.7
fov = 0.39
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[spot_bed_left_1]
type = spotlight
color = 1.0,0.95,0.9,4.0
rotation = 93.0,0.0,36.0
range_fade = 1
range = 4.1
position = -0.9,3.7,-6.300000000000001
near = 0.2
fov = 0.6
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[omni_bedroom]
type = omnilight
color = 1.0,1.0,1.0,4.0
range_fade = 1
range = 3.02
position = 0.5000000000000001,4.500000000000002,-5.0
near = 0.3
bound_color = 1.0,1.0,0.0,0.16

[spot_bedroom]
type = spotlight
color = 1.0,0.95,0.9,3.5
rotation = 93.0,27.0,-102.0
range_fade = 1
range = 5.7
position = 0.5,2.999999999999999,-2.7000000000000024
near = 0.2
fov = 1.2
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[spot_bedroom_projector1]
type = spotlight
color = 1.0,0.95,0.9,5.0
rotation = 91.0,0.0,0.0
range_fade = 1
range = 3.3
position = 0.44999999999999996,4.7,-4.65
near = 0.2
fov = 0.4
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[spot_bedroom_projector2]
type = spotlight
color = 1.0,0.95,0.9,5.0
rotation = -89.0,0.0,0.0
range_fade = 1
range = 6.5
position = 0.45,4.7,-4.75
near = 0.8
fov = 0.6
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[omni_TV]
type = omnilight
color = 1.0,0.95,0.9,5.0
range_fade = 1
range = 5.8
position = 0.20000000000000065,1.0999999999999988,3.7000000000000095
near = 0.3
bound_color = 1.0,1.0,0.0,0.16

[omni_floor1]
type = omnilight
color = 1.0,0.94,0.85,3.0
range_fade = 1
range = 5.8
position = -5.0,2.3,-1.5
near = 0.3
bound_color = 1.0,1.0,0.0,0.16

[omni_floor2]
type = omnilight
color = 1.0,0.9,0.8,3.0
range_fade = 1
range = 5.8
position = -5.0,2.3,1.5
near = 0.3
bound_color = 1.0,1.0,0.0,0.16

[omni_floor3]
type = omnilight
color = 1.0,0.95,0.9,3.0
range_fade = 1
range = 5.8
position = -3.0,2.3,1.5
near = 0.3
bound_color = 1.0,1.0,0.0,0.16

[omni_floor4]
type = omnilight
color = 1.0,0.95,0.9,3.0
range_fade = 1
range = 5.8
position = -3.0,2.3,-1.5
near = 0.3
bound_color = 1.0,1.0,0.0,0.16

[spot_fireplace]
type = spotlight
color = 1.0,0.95,0.9,5.0
rotation = -87.0,0.0,2.0
range_fade = 1
range = 3.3
position = 3.6999999999999993,2.0,3.0
near = 0.8
fov = 1.2
bound_color = 1.0,0.5,0.0,0.06
fov_fade = 1

[object_default]
type = static
file = _objects\CameraTripod01A.h4m
rotation = 0.0,180.0,0.0
scale = 0.7,0.7,0.7,1.1
style = object
position = 0.5,3.5,-2.5
cast_shadow = true

[object_default]
type = static
file = _objects\DildoRibbed.h4m
rotation = 0.0,0.0,0.0
scale = 2.0,2.0,2.0,1.0
style = object
position = 0.4,4.0,-5.0
cast_shadow = true

